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Ce nu trebuie sa facem cand vrem sa masuram viteza de executie a unei zone de cod

Cand testam viteza de executie a unui aplicatii sau a unei parti din cod nu trebuie sa uitam:
Sa masuram doar codul care trebuie masurat
Cand trebuie sa verificam viteza de execuție a unei porțiuni din cod, trebuie sa încercam sa eliminam cat mai mult cu putința liniile de cod care nu ne interesează si care nu trebuie masurate.
De exemplu in codul de mai jos se doreste cronometrarea doar in zona in care se procesează datele, fara timpul necesar citirii datelor si inițializarea altor obiecte.
public void DoTest()
{
//Start monitorizare.

var items=ReadData();
var container=new Container();
container.Init();

//Proceseaza datele.
...

Save(items);

//Stop monitorizare
}
Corect ar fi:
public void DoTest()
{
var items=ReadData();
var container=new Container();
container.Init();

//Start monitorizare.
//Proceseaza datele.
//Stop monitorizare

Save(items);
}
Dezactivati mesajele de debug
Toate mesajele de genul Debug.Writeline("..."), Trace("..."), Logger.WriteLine("...") trebuie dezactivate. Acestea consuma resurse si timp, iar un functie de accesul la disk, ele pot sa afecteze timpii finali, a.i. sa se obtina timpi foarte diferiti la mai multe rulari.
Nu faceti testele de viteza in Debug
Cand testati in Debug, pe langa codul propriu-zis apar nenumarate simboluri de debug si calluri care interactioneaza cu debugul. De foarte multe ori codul compilat in release, ruleaza de zeci de ori mai rapid.
Nu folositi DateTime.Now
Pentru a calcula durata de executie nu este recomanda sa folositi DateTime.Now. Daca de exemplul threadul este suspendat de OS, pot sa apara intarzieri care sa afecteze timpul final. Pentru a masura durata de executie se poate folosi Stopwatch. Aceasta are metoda Start(), Stop() pentru controlul cronometrului. Pentru a obtine durata putem sa apelam propietatile Elapsed, ElapsedMilliseconds sau ElapsedTicks. Daca dorim sa verificam daca cronometrul ruleaza putem sa ne folosim de propietate IsRunning.
public void DoTest()
{
var items=ReadData();
var container=new Container();
container.Init();

Stopwatch stopwatch=new Stopwatch();
stopwatch.Start();
//Proceseaza datele.
stopwatch.Stop()

Console.WriteLine(string.Format("Durata: {0}",stopwatch.Elapsed);

Save(items);
}
Masurati de mai multe ori si calculati valoarea medie a timpilor de executie
Deoarece pe acelasi procesor ruleaza mai multe procese de la SO la antivirus, timpii pe care ii obtinem pot sa difere. Este recomandat sa se ruleze un test de cel putin 1000 de ori daca este posibil si sa se calculeze media aritmetica. Datele obtinute se pot salva, iar la sfarsit informatia se poate prelucra.
static void CalculareTimpMediu()
{
var items = ReadData();

var watch = new Stopwatch();
var cycles = Math.Pow(10, 3);
var times = 0D;

for (var i = 0; i < cycles; i++)
{
watch.Reset();
watch.Start();

//Proceseaza datele.

watch.Stop();
times += watch.ElapsedMilliseconds;
}

inputList.Clear();
Console.WriteLine("Durata: " + (times / cycles));
}
Exista nenumarate aplicatii care ne pot ajuta sa masuram viteza de executie. Dar pentru o testare simpla, putem sa face totul manual. Putem sa ne cream o librărie simpla care sa ne ajute. Timpii intermediari obtinuti e bine sa ii salvati in memorie si doar la sfarsit pe disk. In cazul in care stocati timpii sau alte date pentru testare in siruri, este bine sa alocati de la bun inceput spatiul necesar pentru acestea.

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